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EntertainmentThe Legend of Daelkyr Half-Blood Humanoid Series

The Legend of Daelkyr Half-Blood Humanoid Series

In this blog we are going to tell you about Daelkyr Half-Blood Humanoid Series, so read this blog carefully to get the complete information.

The daelkyr are extra planar entities. The native to Xoriat who look to be supernaturally attractive humanoids.

They are flawless in their abilities. Except for the imperfections they chose, they are flawless. Their victory has been delayed, but it will not be refused and will hold Eberron just as they did Xoriat. They are the dark’s mighty rulers, so nothing stands in their way.

A part of the Cult of the Dragon Below’s ceremonies

The History of Daelkyr Half-Blood

During the Dhakaani Kingdom, the daelkyr launched a metaphysical conquest of Eberron, casting legions of their deviant creations onto the material world.

It took an union between the Dhakaani Dynasty’s goblinoids & the Gatekeepers’ orc druids to defeat the daelkyr’s army, shutting off Xoriat’s realm from Eberron & isolating the last daelkyr & their minions within Khyber.

At least six daelkyr exist on Eberron, but they do have further to make a concerted effort to gain freedom from Khyber or re-establish the link between Eberron & their homeland plane.

The daelkyr are immortal and, as kings of the domain of lunacy, their purposes and intentions are beyond mortal comprehension.

Appearance of Daelkyr

Daelkyr are reported to have the appearance of stunningly gorgeous and shapely people, but with a trace of insanity in their gaze & chitinous armour covering their bodies, they are unnerving.

Daelkyr’s activities

They are to blame for the majority of Eberron’s anomalies, including beholders, dolgaunts, several symbiotic species, and a slew of other horrors.

The Lords of Xoriat & the Shapers of Flesh are two other names for the daelkyr. To this day, the few daelkyr that exist in Khyber are said to be creating fresh terrors.

Daelkyr can take the shape of a humanoid, halfling, or humanoid.

The daelkyr may not be aware of this process, and their look may reflect how the person seeing them interprets their form in a sensible manner.

Their brain processes are strange, and anyone who tries to read their minds is temporarily sent insane by the confusion spell.

The presence of a daelkyr in a territory can turn kids in the uterus in to the daelkyr half-bloods, anomalies born to humanoid mothers who share some of the daelkyr’s lunacy & who bear a parasite from birth.

Daelkyr’s Notability

At least six daelkyr are still confined in Khyber’s beneath domain. The daelkyr, however unlike Overlords of the Age of Demons, are fully sentient and functioning beings who can freely roam this realm if they so desire.

Each daelkyr has his or her own Cults of the Dragon Beneath, which might also serve as conduits for their irrational whims on the surface.

The Lord of Eyes, Belashyrra

Among the most terrible daelkyr, and the one who gave birth to beholders. Belashyrra is said to be able to look through all the eyeballs of whatever living creature because she lives in the Citadel of Lidless Eyes.

In Khyber, the Umbragen elf society is now combating Belashyrra’s force of aberrant.

Dyrrn the Corruptor is a character in the game Dyrrn the Corruptor

Dyrrn the Corruptor, as per Gatekeeper lore, is the most powerful daelkyr. Dyrrn is the one that makes dolgaunts, dolgrims, & dolgarr out of dwarves, orcs, & bogeymen. Dyrrn is thought to be stranded below the Eldeen Reaches in Khyber.

Kyrzin, the Slime Prince

The daelkyr lord of slime, oozes, & illness. Kyrzin is claimed to have a special power on the goblins of the Shadow Marches & their offspring, and therefore is attributed with the development of blabbering mouthers & mimics.

Orlassk, the Stone Lord

Orlassk is known for creating the medusas, scarabs, as well as other beasts that cast spells on their victims and control stone (much to their chagrin).

Orlassk has mastery of hidden alchemy, spells and is proficient at molding flesh and stone. It is reported to dwell within a movable fortress, prowling Khyber like a huge gargoyle.

The One Who Is Stained

Illithids, beholders, dolgrims, as well as other aberrations obey a daelkyr known as The Stained One. He is imprisoned in Khyber’s Castle of the Stained.

Avassh, the Root Twister

Shambling piles as well as other bizarre & twisted plant beings are said to have been created by her.

The Crawling Queen, Valaara

Insects, scorpions, wasps, as well as other creepy-crawlies’ lord is daelkyr.

The Master of Silence

A daelkyr stranded in a Khyber netherworld linked to the Shadow Marches. It is tended by Dah’mir and patronised by Bonetree guildmates. The Master of Silence is deafeningly silent and communicates solely through telepathy.

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Ysgithyrwyn

The Gatekeepers expelled a daelkyr lord back to Xoriat even during the Daelkyr War. Sinnoch, a Ysgithyrwyn dolgaunt spy, discovered a portal connecting Xoriat & Eberron.

Sinnoch & his mysterious pawn, alchemist Elidyr Brochann, attempted a comparable transport of Ysgithyrwyn via Xoriat to Eberron in 998 YK. Symbionts are said to have been invented by Ysgithyrwyn.

Relations of Daelkyr

The well-known quality of Daelkyr Half-bloods is that they don’t trust easily, individuals of Xoriat’s blood are more likely to stand their ground against prejudice than a changeling would. But if it’s not controlled, this argument might easily escalate into a case of revenge. Daelkyr Half-bloods are uncommon enough that, unlike other races, they don’t typically breed true despite being able to. They might avoid spreading their curse or might quickly infect hundreds with breed leeches they could produce from their tissue, depending on how they felt about the world.

Even though this race is small and diverse, every one of them has a strong opinion about the Daelkyr of Xoriat. Most people harbor a deep animosity for the people who engineered the development of the leech breed. The Masters of Madness are revered idols by a tiny minority. However, no Half-Daelkyr Daelkyr simply ignores them.

Alignment and Religion of Daelkyr Half-bloods

Daelkyr Half-bloods have a propensity for chaos, and many of them end up becoming evil; nonetheless, this is more owing to a life of persecution than it is to avarice. A small number of people make the decision to live honourably despite their plight.

All Daelkyr Half-bloods have an innate understanding of how and why they were created, therefore few of them feel the need for faith, and those who do usually do so, do it for feeling atoned for their “accursed nature.” Others seek forgiveness through the works of the Silver Flame or The Sovereign Host, while those who have embraced their creator’s plan ascend to power through dark cults.

The society formed by Daelkyr Half-bloods

Daelkyr Half-bloods are already uncommon enough on their own, but many of them do not survive past the year following their metamorphosis. Many alien symbionts commit suicide by removing their symbiont or are burned at the stake by regular townspeople due to superstition and simple revulsion for the alien flesh growing from their own.

Those that do survive rapidly pick up running and remaining mobile. Many people use adventure to avoid being too carefully scrutinized. Others act in this way because of a desire for vengeance for wrongs that have been done in ignorance and fear.

FAQs

1.What is a Daelkyr?

Ans. The daelkyr is a race that first appeared in the Eberron campaign world. Lords of the realm of Xoriat, the Realm of Madness, have legions of monsters they have created such as beholders, mind flayers, and other types of aberrations at their disposal. They are immortal and incredibly powerful.

2. What are the abilities of Daelkyr?

Ans. Daelkyr’s presence causes minds to fracture, and their touch results in mutations that alter both the body and the psyche. Daelkyr frequently engages in combat to capture, not kill, prey by knocking them out or paralyzing them before capturing them. Different daelkyr have various areas of expertise and research interests.

3. Where did the Daelkyr come from?

Ans. The daelkyr are indigenous extraplanar species to the realm of Xoriat. The daelkyr, powerful creatures, encroached on Eberron 9,000 years ago. The Dhakaani Empire was conquered by the Daelkyr and their creations during the Daelkyr War, although the Gatekeeper Druids ultimately overcame them.